Santhil Relborn

Expert of disguise, conversation, and enchantment.


Santhil Relborn (Aka Gromer, Kelmer, Abi, Petrovi, etc, etc.), Neutral Half-Elf Beguiler 3. Medium, age 60, Male, 5’10", 150lbs, Brown eyes (low light) and hair, olive/light brown skin, Undedicated Reverence of Selune and general half-hearted respect for most of the non-evil patheon.
*Str 13+1, Dex 14+2, Con 16+3, Int 17+3, Wis 11+0, Cha 16+3. VP16 HP22 AC 12. Speed 30. Initiative 2 Fort +4, Ref +3, Will +3. BAB1, Grap+2. *Dorn’s Mwk. Rapier 3 1d62 18-20×2 Piercing.
Balisong 2 1d41 19-20×2 10ft range piercing allows +2 to concealment and draw as free action.

Skill Name Followed by net mod: Appraise 5 Balance 2Bluff 12Climb Concentration9 DecipherScript3
Diplomacy 19 Disable Device 5 Disguise 13 Escape Artist 2 Forgery 9 Gather Information 7 Hide 2 Intimidate 5 Jump 1 Knowledge Waterdeep 8 Knowledge Arcana 4 Knowledge Geography Sword Coast 5 Knowledge History 5 Knowledge Nobility 5 Listen 1 Move Silently 3 Open Lock 10 Profession Entrepeneur 2 Search 4 Sense Motive 8 Sleight of Hand 7 Spellcraft 3 Spot 1 Swim 1 Tumble 2
Use Magic Device 3
Feats: Smooth Talk (free regional feat), Spell Focus Enchantment, Skill Focus Bluff.
Special Abilities: Armored Mage, Trapfinding, Cloaked Casting (+1 DC when target is flat footed), Suprise Casting (move action to feints/bluffs to deny dex and add to DC).
Languages: Chondathan, Elven, Sharrin, Alzhedo, Damaram, Illuskan.

Spell DC: 16 (1 if enchantment spell, +1 with succesful bluff)
*Spells Per Day: *0 level-6, 1 level 5
1 (Any spell he knows)
Beguiler Spells Known: 0- Daze, Detect Magic, Ghost Sound, Message, Open/Close, Read Magic. 1- Sleep, Charm Person, Hypnotism, Disguise Self, Expeditious Retreat, Mage Armor, Obscuring Mist, Rouse, Silent Image, Undetectable Alignment, Whelm, Comprehend Languages. AdvLearning: mage hand.

4th edition spells for our “3.7” playtest (p.132 4e PHB1) : 1 encounter- Eldrich Blast, Eyebite. 1 daily- Witchfire, Beguiling Tongue. 1 weekly- Flames of Phlegethos.

let me know if you need his spell lists.

Equiptment: Rapier, Balisong, Flint and Steel, Mwk Thieves Tools, Mwk Disguise Kit +2, Backpack, BEdroll, 25 ft hempen rope, Trail Rations (7), Tent, Parchment (9), Pen, Ink (3 1 oz vials), Magic Replenshing Waterskin, High Boots, Belt, Scarf, Shortbow, Signet Ring, Gauze and Bandage 1 ea, 4 Empty Scroll Cases, Ice Pick, 3 bottle of Liquer from darromer, 1 lb sealing wax, box of matches, basket of cigarillos, 20 arrows, a dice.

Clothes: Tethyr Dark Cloak(2 hide, +4 at night), Noble outfit, Desert outfit (4 heat saves).
Bowtie, monoclo, cap, leather jacket, hankerchief.

Special Items: 4 Disguise Self potions, 2 Wands (unknown), Captains Ale (healing) 1 use, Scroll Case: Endure Elements Scroll, Shield, Fine Horse, Fine Saddle, Saddlebags,1 cure moderate wounds potion, 1 potion “You’ll know when to use it” from Vroulock,

Key Items: Scroll Case: 10 Sheets of strange plans for undead resurrection, 1 map of house in tethyr, 1 house records. Dorns Marbles and eulogy in pouch, 2 Seperate Waterdeep-bound envelopes, *The Sdelka.

Tactics: 1-Try to avoid fighting with words. Hypnotized minions and a charmed leader under a high diplomacy check. 2- Flee, spend hours or days learning and find a way for opponent to defeat themselves. 3 (in order)- Use spells to obscure vision and cloud mind, use suprise casting benefit, gain coaked casting modifier, reattempt charm and hypnotize, use “3.7” attack spells, use weapon, use improvised weapon, flee and repeat with expeditious retreat.

Notes: I have plans to boost move silently skill and gain skill tricks from Complete Scoundrel.
let me know if you want to know how to make an optimized beguiler rogue for autosneakattack and spells both!


Summary: Santhil, who rarely uses his true name, picked up a basic knowledge of enchantment as he grew up in the City of Splendors. He does not always seek treasure like a rogue; he spends months gaining the trust of clerks and noblemen for the prize of having a network which can be exploited for a wider range of gains. Santhil grew his fathers carriage service by employing local unskilled labor, eventually using it to gain eyes and ears on Waterdeep. After a misadventure with a man (who he did know was the father of the late Gespar), Santhil lost money and possibly more, left Waterdeep until he could take on a new persona and start again. This decision lead him on an arduous and painful adventure with his new ally.

Enemies: Despite his unethical lifestyle, Santhil has ties to a group that led to the partial banishment of the Xanathar into southern Waterdeep (and eventually all the way down to Skullport). This was not part of a scheme; he hates them. He also now has the imlicit enemy of the Zhentarim. Santhil now receives a five-figure stipend to be a contact in the fight against the Xanathar. He has a thin scar on his arm from initiation.
“Society produces rogues. Education makes one cleverer than another.” Voltaire

Goals: Santhil seeks to someday have a veil of influence over The Sword Coast and even Faerun. He does not believe he has the divine right to command influence over the minds of others, but if he is wise enough to remain undetected he see such power as a good tool regardless of the moral question. If the gods are indeed worthy judges of character, he will live his life and then let them decide what was or was not right, rather than haughtily acting as though he were worthy of imposing this judgement upon himself or others, thus his neutral alignment.
“The first priest was the fisrt rogue who met the first fool.” -Voltaire

Combat Tactics
Step one: avoid combat. Your greatest weapon is the enemy’s own mind. Charm person, bluff bluff, bluff, ITS A TRAP. Cast invisibility and mage armor (along with the trusty armored mage ability) for high AC. Use a feint in combat as a move action via improved feint, in order to deny the target of dexterity bonus as it would in melee combat. Then use an enchantment spell for a high DC (20 if all steps are taken). Catch the enemy off guard with feint then cast sleep and cut the sleepers throats. If they close in on you during, use expeditious retreat and high-tail it.

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Related Quotes:

Terry Goodkind:

-“…Given proper motivation, almost anyone will believe almost anything…they will believe a lie because they want to believe it’s true, or because they are afraid it might be true. People’s heads are full of knowledge, facts, and beliefs, and most of it is false, yet they think it all true…they can only rarely tell the difference between a lie and the truth, and yet they are confident they can, and so are all the easier to fool.”


-The sly rogue is often in good dress.
-There is no den in the wide world to hold a rogue. Commit a crime and the world is made of glass.
-To commit no crime, commit to his friendship.
-Doubt is not a pleasant condition but certainty is absurd.
-Predjudices are what fools use for reason.

Santhil Relborn

-“Taking this is only immoral because I didn’t earn it. But then neither did he.”
-“I am a thief of thieves.”
-“In this moment I am but the sticky fingers of justice.”
-“Look beyond his crown, look beyond his sword. You can see it in his eyes; he is a fool. We are all fools. I know deep down that I am but a fool; however… I also know him to be.”
-“With my staggering logic and the encouragement of your swords hilt he will begin to see our perspective.”
-“Use the predjudices of fools when reasoning with fools.”

Santhil Relborn

Welcome to My Nightmare Santhil